Knowledge collection

UI, UX & Feedback

Make hidden game state legible across screens, inputs, platforms, and moments of pressure.

4 guides

Published articles only. Staging drafts remain private.

6 min read

Game UI Design Patterns and Feedback Systems - Complete Reference

Roguelike and action games demand UI systems that communicate critical information instantly while maintaining performance and accessibility. This guide synthesizes core UI pattern

ui-patternsgame-design
5 min read

Cross-Platform UI Adaptation Guide for Roguelikes

If you want a roguelike to feel native on PC, mobile, and controller-based platforms, UI adaptation cannot be a late polish pass. It has to be a core design system that handles inp

public-siteenglish
5 min read

Damage Numbers Feedback System Design Guide

If you are building an action roguelike, tactical roguelike, or deck-driven combat game, damage numbers are not just cosmetic polish. They are a core feedback layer that shapes com

public-siteenglish
7 min read

Diegetic UI Design Checklist for Roguelikes: When HUD Elements Should Live Inside the Game World

A practical checklist for deciding when roguelike UI should be diegetic, spatial, meta, or a conventional HUD layer.

public-siteenglish